I believe rings and amulets would be suitable here, where you may by superior versions of other rings/amulets, or just generally very good rings/amulets. Add a few superior items, but at a very high price and only available later in the game.
In other words there was little incentive to actually collect loot (didn't feel rewarding since you did not need it). Getting money was important in the beginning, but it wasn't a problem later. Camera directly behind character is much more satisfying. In two worlds II you direction is made by where you click with your mouse, not by where you look. In G3 you could move camera around while in combat, however it influenced which direction you attacked in. I'll have to check the controls of Two Worlds 2 by myself, videos aren't precise enough.īut like I said, it's still WIP.Well, I would welcome some way to 'orbit' camera around character, but when running and combat it's directly behind character.
But we also have a free camera while standing still. While running we have kind of a ego shooter control - your mouse is responsible for the direction of the player. Maybe our controls (PC) aren't that similar to Two Worlds 2.