In addition, data was collected on the movement of the user’s head, in order to analyze the focus of attention. In the study a questionnaire was made to evaluate the comprehension of the narrative, the user’s perspective with respect to the design of the visual cues and the usability of the system. These are based on visual guidance cues used in first person shooter games such as: Radar-Sonar, Radar-Compass and Arrows. To meet this challenge, we have developed a software prototype to assess three approaches: Arrows, Radar and Auto Focus. However, an important challenge to overcome is how to guide the viewer’s attention to the video’s main scene, without interrupting the immersion experience and the narrative thread. Today the visualization of 360-degree videos has become a means to live immersive experiences.